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Over 50 achievements have been added to the game. It's complex and beautiful and we're extremely proud of it. This story follows both human and Drauven heroes over the span of the campaign. Here's what we're shipping: All the Bones of SummerĪ five chapter campaign focused on Drauven.
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#WILDERMYTH THORNFANG PATCH#
We have a huge patch to celebrate, as well as some awesome content creators who will be working with us through launch week while the game is on sale. Wildermyth has reached 1.0! That doesn't mean we're all done, but it does mean we think it's a complete game and we won't be making big changes to the structure of it. We've reached our 1.0 milestone and we're on sale this week! Transformations aren't objectively better than them, I just like going for weird power combos.Share on Twitter Share on Facebook Wildermyth 1.0
#WILDERMYTH THORNFANG FREE#
Get a melee counterattack wall sitting up front and then park an Archery hunter right behind them for the defense boost and the archer will get free counters on anyone who shoots at the tank, while the tank's defense is boosted enough that they shouldn't take much damage.Īnd just to be clear, high-tier weapons are totally viable. I'm trying to get the Stormtouched event to fire so I can get a hunter running around with lightning bolts, since Archery works with any form of ranged attack (and I think several of the other hunter abilities should work with Chain Lightning). They're smart enough to move around threat zones if they can, but if you've got a melee enemy whose only way to attack someone is going through a counterattack, they'll do it.Īs for ranged enemies, I've had a lot of luck with a hunter with a good bow and Archery. And it does depend somewhat on enemy faction Morthagi and Thrixl have a lot of ranged units, but Gorgons, Deepists, and Drauven are majority-melee. If you've got someone with good reach and a map with lots of choke points it can be very powerful. The Paladin/Paladin+ route is definitely situational. You'll need speed boosting effects (I recommend Zealous Leap+ because its range is boosted by Potency), but going for a build along the lines of Elmsoul+/Paladin/Vigilance+/Zealous Leap+ would let you basically just run out into the middle of a room and face-slam every enemy that gets close to you for 15+ damage. Especially since the slam has base 1 knockback, +1 additional knockback per transformed leg. With Spelltouched I would absolutely pursue that.
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So with the damage boosting ability and both arms, the elmsoul slam is 7-10 + (Bonus damage + potency). Unless you luck out hard and get a transformation offered almost immediately (which I have seen happen) in chapter 1 and can build around it, it's something that you customize a character around over multiple incarnations.ĮDIT 2: Elmsoul is a tricky one as well, because the first arm transformation won't tell you that taking both arm transformations boosts the slam damage by 2. Snagging Broadswipes as the third starting ability means she's got a good chance of picking up Broadswipes+ on promotion at which point her regular melee hits are also really chonky AoEs.ĮDIT: I definitely agree that transformation is a legacy character thing. There's actually some choices to make there Because Spelltouched gives +2 potency, Flamesoul+ and Long Reach lets her start out a fresh campaign dealing 7-10 damage in 2-tile range with her basic melee, and 5-7 in a line/cone AoE with Cone of Fire, which will let her utterly steamroll the entirety of the first chapter and most of the second chapter of a fresh campaign.
#WILDERMYTH THORNFANG UPGRADE#
I could theoretically drop either Thornfang or Wolf Claw/Frenzy+ in favor of Rogue+, but since Rogue+ is not really particularly useful, and both Thornfang and Damage+ are build-critical, I have no reason to do so.Īt some point I'll promote her with Thornfang+ because THAT upgrade is build-critical.įor another example, my Spelltouched/Flamesoul warrior is currently rank 3, saved with Flamesoul+, Broadswipes, Broadswipes+, Long Reach, and Untouchable. So when I import her into a game I can always start with Rogue, Thornfang, and Wolf Claw/Frenzy+. So, for example, my Wolftouched hunter is currently saved at rank 3 with Rogue+, Thornfang, and Wolf Claw/Frenzy+. When a character is saved at the end of the campaign (automatic for new characters unless you chose to forget them, or on promotion for Legacy characters), all limb transformations carry over and all currently known level-up abilities are saved - you probably won't be able to pick all currently saved abilities when you import the character (because you can only import abilities equal to their rank), but you can pick which ones.
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